Whack-a-Light Hire
Whack-a-Light is Exponential Games’ premium take on the traditional Whack-a-Mole game. A fast-paced, fully electronic reaction game where players hit illuminated pads the moment they light up across eight large backlit buttons. The format is universally understood, impossible to put down, and generates instant competition, repeat play and sustained crowd energy at any event.
Whack-a-Light is built for brand activations, corporate events, exhibitions and product launches where you want quick participation, visible competition and strong branded impact. The cabinet, backboard and playfield are fully brandable, and our team manages delivery, setup and staffing end to end.
How It Works
Players stand at the Whack-a-Light cabinet and watch as eight large illuminated pads light up in randomised sequences. The objective is straightforward — hit each button the moment it activates. As the game progresses, sequences grow faster and less predictable, demanding split-second reactions and sustained focus. A high-score display and last-score readout fuel competition between rounds, and the built-in digital scoreboard makes results visible to spectators as well as participants.
The scoring system rewards accuracy as much as speed. Correct hits score points, while incorrect hits subtract from the total — so players can’t simply hammer every button and win. That dynamic creates a more engaging challenge, drives repeat play as people refine their reactions, and makes the leaderboard genuinely competitive rather than just a measure of who hits fastest.
For brand activations, Whack-a-Light turns game time into brand time. The large branded backboard, cabinet wrap and custom-printed button faces keep your creative visible throughout every round. The high-score mechanic creates a natural touchpoint for prize incentives, lead capture and social content — giving your event team a structured, repeatable way to drive participation. The unit operates on standard power, sets up in approximately five minutes and fits comfortably on exhibition stands, in retail environments and at outdoor activations.
Specifications
Dimensions & Footprint
- 119cm (W) × 77cm (L) × 188cm (H)
- Weight: 100kg
Power Requirements
- 240V standard (10A)
- Power consumption: 1.5 amps
Gameplay Configuration
- Correct hits score 5 points; incorrect hits subtract 5 points. Game speed and difficulty level are configurable prior to delivery. Round duration can be set to suit your activation format.
Setup & Delivery
- Setup time: Approx. 5 minutes
- Requires protection from rain and direct sunlight. Suitable for undercover outdoor environments. Flat, stable ground required.
- Access dimensions (packed): 119cm (W) × 77cm (L) × 188cm (H)
Unit is on wheels and can be rolled into position on suitable flat surfaces. Stairs, soft ground, narrow access or difficult bump-in conditions must be advised in advance.
Operation Modes
- Free Play, optional leaderboard competition
Branding Options
- Standard Branding Package
The standard branding package includes a full wrap of the cabinet body, the rear backboard and the playfield surround around the buttons — all panels printed with your provided artwork. This gives comprehensive brand coverage from every angle, whether the unit is positioned against a wall or as a free-standing centrepiece. All artwork is prepared, printed and applied by our in-house team and removed after your event. - Custom Button Face Inserts
Each of the eight playing buttons can be fitted with custom-printed face inserts displaying your logo, campaign artwork or product imagery directly on the game surface. This upgrade creates a high-impact, tactile brand moment every time a player interacts with the game — ideal for product launches where the product itself can be incorporated into the button design. - Full Wrap Option
For maximum visual transformation, the entire external surface can be fully wrapped in custom artwork. A full wrap delivers a completely unified branded appearance, ideal for high-impact campaigns and hero installations.
During consultation, we’ll recommend the branding configuration that best suits your campaign objectives and venue layout.
To understand how the branding process works — see The Exponential Process.
FAQ
Is Whack-a-Light the same as a whack a mole machine?
Whack-a-Light is Exponential Games’ branded take on the whack a mole concept — built for corporate events and brand activations rather than amusement parks. Instead of physical moles and a mallet, players hit illuminated button pads that light up in randomised sequences. The result is the same fast-paced, addictive gameplay, but in a premium cabinet format that supports full custom branding and delivers clean, measurable engagement at events.
How does the scoring work?
Correct hits score 5 points; incorrect hits subtract 5 points. That scoring model means players can’t just hammer every button — accuracy matters as much as reaction speed. It makes the leaderboard genuinely competitive and gives players a real reason to come back and improve their score.
Can it be run as a competition?
Yes. Whack-a-Light can run in simple Free Play mode or as a structured leaderboard competition — ideal for events where you want ranked results, prize giveaways or a repeat-play challenge that keeps guests engaged throughout the day.
Is it suitable for outdoor events?
Whack-a-Light is suitable for undercover outdoor environments such as marquees, covered terraces and pavilions. It requires protection from direct rain and prolonged direct sunlight, and needs a flat, stable surface. Please advise our team of any outdoor conditions at the time of booking and we’ll confirm suitability for your venue.
Does it require supervision?
We recommend staffed operation for brand activation events — our game hosts manage gameplay, maintain the high-score leaderboard, reset rounds and keep the queue moving efficiently. For exhibition stand or conference environments where a roaming host is preferred, we can configure the unit for unsupervised free play and provide full operational instructions to your event team.
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